The HoT effect restores 1/6th of the sacrificed HP every second, while the armor increases Effective HP by 11% while regenerating. The mana restore is worth 29+1 mana per level, a ~45% to ~70% mana cost reduction based on level.Īmani Rage is a powerful talent thanks to its synergy with Zul’jin’s passive. Troll’s Blood increases Regeneration’s total healing from 30% to 37.5% of Zul’jins max HP, or 585.3 HP to 731.625 HP. TL DR Amani Rage allows lots of tricks, Voodoo Shuffle otherwise valuable for the cleanse The +20% Spellpower adds 25 damage per Q, 22.4 damage per W (44.8 with double hit, 89.6 with quad hit), and between +140 and +280 damage to Guillotine (from 50% to. Recklessness provides a +10% increase to AA damage, which is competitive with Headhunter. The weakness of Headhunter comes from the reliance on completing the quest, which is of extremely variable difficulty and entirely contingent on the nature of each team’s composition. The added spellpower is worth 12.5 damage per Q, 11.2 per W (22.4 with double hit, 44.8 with quad hit), and increases the healing on Regeneration from 30% to 33% of Zul’jins HP. An attack range increase from 5.5m to 6.6m increases Zul’jins threat area (the area that is within his AA range) by 44%m while increasing his range from 6.6m to 7.7m increases threat area by 36%. The buff caps at +10% AA damage and spellpower, which is less damage added than Boneslicer if Zul’jin attacks a marked target at least 4 times, but the range is incredibly valuable and the primary reason to pick Headhunter. Headhunter’s reward was completely reworked from the weak active reveal to an impressive attack buff. It also minorly improves waveclear by dealing 125 damage to whole wave. Each AA beyond the first three adds 45+ dmg (depending on how many stacks of his baseline quest). TL DR Boneslicer best damage, Headhunter AA range adds massive amounts of safety, Recklessness may be good for W buildīoneslicer mitigates the mana cost of Grievous Throw and enables later Grievous Throw talents. His trait (Berserker) and Q (Grievous Throw) stack additively for a 1.75x multiplier on Zul’jin’s basic attacks. “You Want Axe” stats are directly added to Zul’jin’s base damage and are properly multiplied by various damage increases and decreases. By level 20, the break point grows to 153.4 stacks.īase damage * (Berserker + Grevious Throw + Headhunter)
To break even, Zul’jin baseline needs 70 stacks of You Want Axe. The new baseline quest for Zul’jin comes at the cost of a 13.5% base damage nerf.
Zul’jin Baseline Quest and How Things Stack Muradin’s new Unstoppable Force actually gives 0.75s of CDR rather than the listed 0.5s Hero kills continue to give max stacks instantly.īuzzsaw was buffed from 50% damage to 75% Let the Killing Begin gives 40% attack speed at max stacks but requires 8 stacks at 5% per stack rather than 5 stacks at 6% per stack. (Not technically undocumented, but misleading) Headhunter provides additional spellpower in addition to basic attack damage.
#PATCH NOTE 6.6 TLDR PATCH#
Undocumented Changesīefore discussing the actual reworks, it’s important to highlight some undocumented changes in the patch (Courtesy of )
The spreadsheet for changes can be found here. Today’s article is going over the Muradin and Zul’jin reworks found in patch 28.3, the Junkrat release patch.